The Dance of Heaven, falling to Hell
A strange race of people, considered the original inhabitants of the planet by most scholars, it is considered amazing just how much control they have gathered over their mutations. Those who still cling to the foolish religious notions of curses and punishment say that it was Obscurity who cursed them with boiling blood and twisting bones. While the idea of a curse is of course a foolish rambling of long dead superstitions without the understanding of its own, forgotten place in history, there is little explanation for the sudden change in their physiology. Perhaps they have not adapted to the Haven as others have.
Dieusang live by a code that they will not break. To break the code is death. Not by the hands of the law but by the cries of their own bodies. Starting from birth, Dieusang are instructed in the seven Prayers. These Prayers are each different meditations and each meditation is used to lessen a different emotion. While they do not force emotions from them, there are only a handful of Dieusang whose bodies are strong enough to weather the abuse passions bring.
On top of this, the Dieusang’s bones grow as they please with no sure structure. Again from birth a dieusang child must perform their prayers correctly or risk hideous growths from their bodies. With the Seven Prayes, the Dieusang are able to harness the power of their mutation and make it a blessing instead of a strange curse.
Warriors are able to force their bodies to grow them weapons and armor, architects can gather the man power to grow whole buildings and structures. With the proper training the Dieusang are able to make their bones stronger then steel. It is these Seven Prayers of Suman that keep them alive as a people.
Dieusang and tall, measuring anywhere from six and a half feet tall to seven feet for the men, and six foot two to six foot eight for the women. Eye colors range from light purples and violets to blood reds. Their hair is always black and their skin is always a pale white.
Those not in the spirit caste wear whatever clothing suits their mutations (controlled or otherwise). Capes and cloaks are almost non-existent to these people as are hats. Most of the men wear robes and the women billowing dresses in reds and blues, as those are the only abundant dyes in the Rainwastes.
Those that follow the Discipleship of Suman wear their bones and blades and plates on their backs. They keep their hair long and in a single braid. Besides their bones they wear very little, keeping the essentials in check and adding plates to wherever their bodies lack covering.
As they age, their bodies become racked with the heat of their blood. If the proper meditations are not practices they will suffer from internal burns, some of which burn though to the outer skin. These burns and sores are like leapracy to the Dieusang and are a mark of an undisciplined mind. Those that have them are killed on sight if their bodies do not burn them up sooner.
Dieusang are not without the arts and sciences. The only city they have is built around a massive university where all Dieusang children are raised. Those chosen to give birth, once pregnant stay in the university to make sure their lives are cared for and that all potential dangers to the child are kept out. A normal Dieusang’s body would kill the child while it grows, but those specially trained are able to maintain lower internal temperatures and control themselves enough to preserve the children. They are the most important people in the whole of the civilization.
Dieusang love their music and their art. No dieusang with any kind of self respect would ever grow up without learning how to paint, or build, or sculpt. All of their wagons and weapons and armor are covered in personalization. While they are unified and similar in life, they are not without self-expression.
The Rule of Salem
Dieusang are willing to die for Salem, and have no problems dying for his causes. While Suman is as close to an Immortal as someone can be, even he bows to the whims of Salem.
Originally, when the War of Three Gods commenced, the Dieusang were the primary fighting force for Obscurity. With the betrayal of Salem to Chalot, brought their betrayal of Obscurity. They left his ranks and joined with Salem, but not all.
A splinter group of Dieusang, called Havoks, rebelled against Salem and joined with Chalot. They are hunted and killed on sight. Their children are enslaved or reeducated into the Dieusang society as lesser members.
All of the Dieusang people know their place and accept it. This place is determined by their scores in the University.
Blood Disciples of Suman: The top of the casts. All of the rulers of the people, their leaders, the heads of every caravan that leaves the city (of which there are many), is led and protected by Blood Disciples. Of the Blood Disciples, those that scored the highest are called Patriarchs and Matriarchs. These are the only people who are allowed to breed and only during their designated times.
Artisans: Below the Blood Disciples are the Artisans. These are those that scored well but not within the bounds of the Disciples. All skilled labor and knowledge work is performed by the Artisans. They are well respected within the community and are in charge of architecture and putting together the proper caravans.
Laborers: The average Dieusang is a laborer. Unlike Artisans who scored well in the arts or particular fields of specialty, the Laborers were below the high averages. They are not disrespected but because the lack the disciplines and physical abilities of the other casts over them, they are only suited for labor. Those that tend animals and clean the university are laborers. Laborers are less disciplined and so are more deformed then other dieusang
Merchants: The merchant cast is comprised of all non-Dieusang people who live or work within the community. Most of them are foreigners bringing goods to gatherings in hopes of selling them to the Dieusang (because no one else would want to go to the Rainwastes). They are not hated and considered necessary to the world as a whole, but their selfishness and greed are not highly prized among the Dieusangs.
Statistics and Powers
All Dieusang receive a +2 to strength, +2 to Wisdom, and +2 to Charisma.
Even without proper Blood Disciple plates, a Dieusang is hard of body and has iron bones. They receive an additional +2 to AC.
All Dieusang can grow, from their bodies, weapons they need. These weapons are made of bone and sinew, but are as strong as steel weapons and usually as sharp.
Dieusang Blood burns anyone it comes in contact with, except Dieusang. It causes 1d4 burning damage every round it is on someone. Every round it is on someone who is not a Dieusang (or a Havok by default) that person must make a fortitude save against poison or be infected with the Dieusang curse. This will cause 1d4 points of burning damage every round until a neutralize poison is cast or five rounds has expired. By then the blood has dispersed enough in the creature’s system to dilute its effects. does not effect creatures that are naturally affiliated with fire (elementals) or that don’t have blood. It does effect undead and constructs as it functions more as an acid then actual poison. Even if the living creature is able to withstand or survive the effects, he or she (or it) will still be sick until adequate rest or a neutralize poison is cast.
Playing as a Dieusang
Dieusang, as a people, can define the lawful neutral alignment base of 3.5e D&D, though gravitate toward Lawful Good. But good in the eyes of Salem. Equality and justice are brought about by thrusting off superstitions and antiquated ideals. The community is always first and everyone (who is not a Havoks, Kervatus, or Zaraks) deserves to be protected and given a chance at life.
Because Dieusang can not indulge in heated emotions they are not given to relationships outside of friends. Only patriarchs and matriarchs mate, though none of them permit themselves to love. It is not a matter of society or education for these people, it is a matter of life and death. You do not fall in love.
This very stringent code can lead to outsiders considering them emotionless. They are not, however. Dieusang enjoy good company, fine wines, and a good song and dance. They make jokes and play pranks but will never goad someone to anger. In a Dieusang world, that would mean death, or burns which are worse.
Dealing with Dieusang
Dieusang can seem stuck up or aloof most often. Generally they are avoided because of their toxic nature to others. They do not engage in loud revelry and so are not really appreciated in social gatherings. The nomadic nature of the people gives them little friends, and few there are who have the time to get to know them. They do no accept outsiders into their caravans with any ease. They do however, extend their protection to any travelers they meet.